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Claymation Animation Evaluation

The process of claymation starts by making your own claymation character. In this case we had to create our own Morph. When you have made your clay character, you are ready to create your animation. By sticking to your concept, you start to move your animation character and take a shot, move again and take a shot and so on. It's pretty similar to cut out animation process. By achieving this, we used the 'iStopMotion' software. After you have finished, you can then decide to edit, add sound effects music etc, to make it sound and look much more effective.

Morph is an animated plasticine stop-motion character. He was produced for the BBC by Aardman. It was significant to the success of Aardman because it was his first ever successful TV commission.

The animation me and my partner produced was well cut together. We stuck to one story line and the movements of our characters appeared smooth. The only negative things are the lighting; we could have used a better camera alongside a better angle.

The limitations of claymation are that it takes a long time to make especially if we're making more than one morph. Furthermore, as I kept moving parts of my Morph character, e.g. arms legs, it would start to break off which was annoying. I also found it frustrating for my Morph to stand up straight without falling.

The strengths I found with claymation and cut out animation is that they don't have to look perfect or look good, as long as there is a good story line and sound effects to it. With claymation you can do so much more than cut out animation. Such as certain movements you can do with claymation but not cut out. Claymation also looks much more effective as it is 2D. Having said that, cut out animation is also in some ways better than claymation because the process is much simpler, as all you'd have to do is cut out pictures and think about a story line.

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